{"id":3650,"date":"2016-07-29T03:22:45","date_gmt":"2016-07-29T09:22:45","guid":{"rendered":"http:\/\/jessemoynihan.com\/?p=3650"},"modified":"2016-07-29T03:28:19","modified_gmt":"2016-07-29T09:28:19","slug":"hunterxhunter-vs-show-dont-tell","status":"publish","type":"post","link":"http:\/\/jessemoynihan.com\/?p=3650","title":{"rendered":"HunterxHunter vs Show Don&#8217;t Tell"},"content":{"rendered":"<p>In the Western cartoon world we&#8217;ve been indoctrinated in the Bugs Bunny\/Mickey Mouse tradition of visual communication: &#8220;Show Don&#8217;t Tell&#8221;. The logic goes, if we&#8217;re working within the animated medium, we should utilize the main aspect of it, which is the drawing\/movement over the writing, which better suits other mediums such as radio, live action, plays etc&#8230; Animation is primarily a visual medium, and to mire it in expository dialogue is to disregard its potential. <\/p>\n<p>When I was writing dialog for Adventure Time, I always kept in mind the idea of paring down dialog to its most essential information, to make room for visual ideas. Some people online might accuse me of being over wordy in the episodes I worked on, but whatever made it to screen was originally much beefier in the first pass phase of storyboarding. On the second pass I would comb through my dialog and try to communicate each sentiment in as few words as I could imagine, while still retaining the spirit and humor of the scene. <\/p>\n<p>I still feel strongly about striking a balance between dialog and movement in cartoons, however I recently plowed through all 140+ episodes of HunterxHunter on Netflix and Crunchyroll and was exposed to the value of insanely dense expository dialog in animation. <\/p>\n<p>Anime shows often use huge inner monologues that decompress time, and lay out these psychological maps for the audience to follow. These time stretched inner monologues that move in <em>real time<\/em> only seem to exist in Western superhero comics and in Anime. <\/p>\n<p>\n<a href=\"http:\/\/jessemoynihan.com\/wp\/wp-content\/uploads\/2016\/07\/silver_surfer_monologue.jpg\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/jessemoynihan.com\/wp\/wp-content\/uploads\/2016\/07\/silver_surfer_monologue.jpg\" alt=\"silver_surfer_monologue\" width=\"604\" height=\"904\" class=\"aligncenter size-full wp-image-3651\" srcset=\"http:\/\/jessemoynihan.com\/wp\/wp-content\/uploads\/2016\/07\/silver_surfer_monologue.jpg 604w, http:\/\/jessemoynihan.com\/wp\/wp-content\/uploads\/2016\/07\/silver_surfer_monologue-200x300.jpg 200w\" sizes=\"(max-width: 604px) 100vw, 604px\" \/><\/a><\/p>\n<p>They don&#8217;t really exist in film as I know, except in David Lynch&#8217;s Dune. And I guess in that Deadpool movie that I didn&#8217;t see.<\/p>\n<p><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/kJsYKhEV6o0\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>Even in screenwriting, the golden rule is &#8220;Show Don&#8217;t Tell&#8221;. Any screenwriting professor will tell you that. Obviously there are TONS of successful examples that run contrary, but in general it&#8217;s considered &#8220;good writing&#8221; when you are able to communicate an idea visually rather than through expository dialog or voice over narration, and in general I agree with that. This is why in the animation world, there is a clicky divide between script and board driven animated shows. The folks who work on shows like Spongebob and Adventure Time, are slightly condescending toward script driven shows like Family Guy, and script writers for animated shows generally wish they were working on Parks and Rec and not slumming it in animation. I&#8217;m just kidding sort of. Obviously there is tons of mutual respect for the good shows. What it really comes down to in cartoons is: if it&#8217;s good it&#8217;s good and if it&#8217;s boring it&#8217;s boring. Generally. <\/p>\n<p>So now I want to shine some light on episode 48 of Hunter X Hunter, which was shaping up to be one of the worst episodes of the show, with such a high level of banal dialog and visual activity; a real example of what NOT to do in cartoons. One of those episodes you would tell your friends to skip that turned out to be this totally other, poetic examination of the main character (Gon). This episode has stuck with me as a highlight of an amazing series, just because it showed me that extreme animated boredom could pay off in what I consider a profound moment. So if you want to spend some time to see what I&#8217;m talking about then watch this episode where the characters Gon and Killua go searching for market items that they believe could have high resell value (:-\/) in order to raise money for an auction item they want!! On their bland journey they come across an appraiser named Zepile who teaches them how to avoid being scammed by antique dealers. They meet Zepile at around the 8:00 mark of this video. Then stick with it until the climax of their meeting at around 17:40 when Zepile has his monologue that transitions into an inner observation about Gon. It&#8217;s important to watch the whole thing in order to get the effect of spending time with this seemingly worthless scenario that culminates in an incredibly poetic insight that makes the journey retroactively rewarding. <\/p>\n<p>\n<iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/GeDnwibsDlA\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>If you haven&#8217;t watched the previous 47 epsides, I&#8217;m not sure how powerful the effect will be, but hopefully you can understand the point I&#8217;m trying to make about my newfound interest in extended monologues and non-naturalistic inner dialogues that map character motivations. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the Western cartoon world we&#8217;ve been indoctrinated in the Bugs Bunny\/Mickey Mouse tradition of visual communication: &#8220;Show Don&#8217;t Tell&#8221;. The logic goes, if we&#8217;re working within the animated medium, we should utilize the main aspect of it, which is the drawing\/movement over the writing, which better suits other mediums such as radio, live action, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[13],"tags":[],"_links":{"self":[{"href":"http:\/\/jessemoynihan.com\/index.php?rest_route=\/wp\/v2\/posts\/3650"}],"collection":[{"href":"http:\/\/jessemoynihan.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/jessemoynihan.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/jessemoynihan.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/jessemoynihan.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3650"}],"version-history":[{"count":2,"href":"http:\/\/jessemoynihan.com\/index.php?rest_route=\/wp\/v2\/posts\/3650\/revisions"}],"predecessor-version":[{"id":3653,"href":"http:\/\/jessemoynihan.com\/index.php?rest_route=\/wp\/v2\/posts\/3650\/revisions\/3653"}],"wp:attachment":[{"href":"http:\/\/jessemoynihan.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3650"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/jessemoynihan.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3650"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/jessemoynihan.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3650"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}